A stolen rescue suit. A harbor that needs a hero.
And absolutely none of the correct paperwork.
Every district has survivors, a relief valve, and a manager with an attitude.
All expeditions are open in this build. Stage progress, best scores and settings save locally when browser storage is available.
Hold jump to rise higher. Tap again in the air for a vent-hop, then keep holding to inflate and float (costs pressure). Snap near an overhead ring to swing; jump to let go. Dash once per airtime.
Bursts cost 50 charge and break shields. Checkpoint buoys refill hull and air. Falling off the world costs one hull point, not the whole run.
Touch a survivor pod to log a witness. All nine are optional and off the main road. Missing one does not lock the exit.
The world can wait. The suit is filing a complaint.
SPACE: jump / hop / hold to float · J: snap or grab a ring
K: dash · Q: burst · push into a wall + jump: wall kick
ESC / P: resume · M: mute · F: fullscreen
Checking valves. Ignoring qualifications.